- #How to zoom in blender on mac how to#
- #How to zoom in blender on mac mac os x#
- #How to zoom in blender on mac drivers#
- #How to zoom in blender on mac trial#
- #How to zoom in blender on mac download#
#How to zoom in blender on mac download#
You have python 2.5, so you should download this one instead:Ģ. My PPC machine (dual G5 10.4.11) has python 2.3 so I downloaded this build: Bear with me in this step-by-step explanation:ġ. I just re-tried the whole process and it worked for me. In our case, Blender-NDOF didn't receive sufficient testing so far, so it doesn't have a version number yet. When a build is tested and deemed stable, it can be labeled with a official version number and released. Blender is written in the C language, developers compile ("build") the C sources and produce a "build". In the current state of things, we control 5 degrees of freedom in Blender with the SN (move L/R, F/B, U/D, spin and tilt (no roll)). Ndof/NDOF means "N Degrees of Freedom", which explains what our device can do. Is this an abbreviation for something? Again, thanks for your assistance. What is the difference between a "version" and a "build"? Also, I've seen the term(?) "Ndof" or "NDOF" used quite frequently but don't know what it means. Previously I heard and understood that Blender came in several sequential "versions" but now I see the word "build" being used. Being somewhat new to this realm of applications and devices I am somewhat ignorant of some of the lingo that is often used. I've posted a similar request for assistance on the BlenderNewbies forum and am awaiting responses from there as well. I'd hate to think I purchased my 3DConnexion SN for nothing. Any assistance and/or solutions you can provide will be most appreciated. It definitely is a Windows world out there it seems.
#How to zoom in blender on mac mac os x#
I have found little information regarding the interaction between Blender, 3DConnexion, and Mac OS X on the web. Somehow that "Missed - Class" stuff doesn't seem normal. Not being a programmer I'm sort of clueless as to what this may or may not signify. Perhaps this information will be helpful. Here's what my console says when I launch Blender: I noticed that some of the posts regarding Blender and 3DConnexion devices asked for Console information. Perhaps there is some switch within Blender I'm supposed to turn on or change? Or maybe I'm not in the correct "view" mode (3D View)? I then restarted my system, launched Blender and attempted to use the SN, but nothing happened.
#How to zoom in blender on mac how to#
It seems to be a Library of some sort and I'm not sure where it goes or how to install it. I also copied and pasted the 3Dcnxplug-mac.c document into the Plugins folder since I didn't know where else it might go. Instead I read the applicable documents, and then copied the appropriate PPC plugin and pasted it into my Blender.app Plugins Folder.
#How to zoom in blender on mac drivers#
When I downloaded the most recent drivers for the SN I did not just dump the entire expanded download into my Applications folder. In the end I suspect I might be doing something wrong. I've read all the posts and links associated with your post (the vast majority of them are Windows based and not Mac related) and found little help other than to be reminded that this is a project still very much in progress. The device works rather well in Google Earth, so I know the device is active and works. To the best of my knowledge I have followed the instructions in order to get my SN working.
#How to zoom in blender on mac trial#
However, after several hours of trial and error without any success I find myself writing to you. I upgraded my system to the Blender (build?) version Norm. This began my long quest through a variety of web sites searching for a possible solution. I was running Blender 2.42a with no problems but when I installed the SN, with the appropriate plugin in the appropriate folder, the SN did not function. I recently purchased a SpaceNavigator (SN) to use specifically with Blender.
Be sure to read the following discussion threads: Other platforms need to download and install the plugin from:Ĥ. : The Windows download have the plugins included in the ZIP. : Do NOT download the ones labelled "3Dconnexion" as they miss a couple of components.ģ. The graphicall downloads already have the plugin included in the right place, so if you download from there, you're done. To have Blender work with our devices, you need a special "NDOF" version of Blender 2.44 available at or : We made this solution available because it was useful to many, but it *may* require some fiddling with the configuration. The current solution admittedly did not receive an intensive amount of testing, at least not the one you are used with other 3Dconnexion supported apps neither the thorough Blender QA process. 20 2007) support is still at an experimental phase (read "pre-alpha") on Mac OS X, Linux and Windows. As you may know, 3Dconnexion and the Blender Foundation have worked together to start supporting our device with Blender.